Looping Images and Sounds
Evoke Deep Learning Promise
Rotating Comic Characters
Offer
Deep Learning Practice
Current psychological research relates that over-dependence
on device/computer screens can lead to short attention spans, with our visual
speed crushing our inherent listening capability. Yet, we still rely heavily on multiple
screens for our daily pursuits.
How can we maintain our exposure to the myriad of screen images, with multiple details on split visual fields, and yet use them even further to benefit and escalate us?
Although our visual memory can dominate with this screen adhesion, our auditory memory (listening) then suffers, out-of- sync. Unable to integrate auditory, we can only focus on singular image-memory intake. One-item-at-a-time; primarily, visually.
Question: Why do I need Deep Learning rehearsal looping practice to obtain higher memory spans? I have plenty to do with my screen life as it is, and there are many simple brain games available.
Answer: Because most jobs now require procedural
training with an eye for detail, management acumen. Everyday life demands
require fast organizational self-management. Furthermore, our daily life and
work productivity could suffer, especially if procedural listening and
instructions are required.
Call in comic characters to the rescue -- inanimate 3D objects become activated
Looping images and sounds can strengthen our minds. Continuous rehearsal segments will affect the frontal brain cortex for improved working memory [1] required to quickly learn procedures. Okay, what will comprise these segments?
Five specific characters, in a researched and practiced program, entered the rehearsal paradigm stage. Although they varied in gender, appearance, personality, and temperament, nonetheless, remained non-distracting, timed objects.
But, soon they went to work, becoming free to loop repetively with interplay.[2] Their assignment was mental skill sequencing practice, fundamental to following oral and written directions and procedures.
The looped motion interaction evolves into its own reinforced learning [3] for the participant. Each spoken entity creates a visual and sound unit to reinforce the preceding segment, as Leonardo noted in the early 1500s, Renaissance. [4]
The visual facial patterns become oriented in space-time creating their own local motion/sound/visual energy.[5]
Question. How will these objects create auditory
memory integration with Deep Learning features?
Answer: Through 5th Dimension counter
point, [6] or
parallel thought [7]
Question: What
is the 5th Dimension aspect? Is it strictly an assumption?
Answer: The 5th
D formulates as a result of combining the first four dimensions that had
decades of scientifically documented mechanisms. The three common dimensions
now create four and five added complex dimensions into one serial, cumulative,
conception.
All five progressive dimensions each had years of scientific, well-documented, authenticated research and practice. [8]
1st Dimension – flat objects
2nd Dimension – cartoons
3rd Dimension – cubism, 3-D
4th Dimension – 4D - quantum sound and image
sounds, into higher memory span loops
over time and space distances (complex segmented layers in a smooth flow
field). [9]
5th Dimension – 5D - layers of looped thought
creates Counterpoint known as parallel thinking[10]. The
constant looping span rehearsal formulates Deep Learning practice.
[1] Kandel, E. R.
(2012). The age of insight.
[2] Hofstader, D.
(1979). Gödel, Escher, Bach: The eternal golden braid.
[3] Wayner. P. (Sept. 5, 2022). What is Reinforcement
Learning? How AI Trains Itself.
MetaTech Online Events.
[4]
Shlain, L. (1991). Art and physics: Parallel
visions in space time, light.
[5] Adelman E. H. (August 1991). Mechanisms for Motion
Perception. Optics and Photonics News,
pp. 24-30.
[6] Rumelhart, D. E., McClelland, J. and the PDP Research
Group. (1986). Parallel distributed
processing: Explorations in the micro
structure of cognition.
[7] Erland, J. K.
Erland, (February 4, 1986; copyright TXu 225 862). Contrapuntal Thinking and
Definition of Sweeping Thoughts.
[8] Erland, J. K. (Fall 2000). Brain-Based Longitudinal
Study Reveals Subsequent High Academic Achievement Gain for Low-Achieving, Low
Cognitive Skills, Fourth Grade Students. Journal of Accelerated Learning and
Teaching. 25, (3&4) pp.5-48. ERIC ED # 453-553. & # CS 510
558. https://Books.Google.com/jankuypererland page 41,
[9]
Learning Visual
Groups from Co-occurrences in Space and Time. (2016). Isola, P., Zoran, D.,
Krishnan, K., Adelson, E. H., International Conference on Learning
Representations, workshop paper. Abstract PDF
[10] Erland, J. K.
(1986), (February
4, 1986; copyright TXu 225 862). Contrapuntal Thinking and Definition of
Sweeping Thoughts.
No comments:
Post a Comment